VR SUPPORTED RACING GAMES WINDOWS
This includes Windows Mixed Reality headsets such as the HP ReverbG2 and Samsung odyssey headsets. The way things usually work is that anything that can run through SteamVR, either natively or via platform linking. So this issue really needs some public clarification. You have Valve Index (native SteamVR HDM by steam), Samsung Odyssey, HP Reverb/G2, Pimax (and more). The VR landscape is vastly bigger than just 2 headsets, and Oculus and HTC havnt been the only 2 players on the hardware scene for a very long time now. If SteamVR is supported, will any headset that works through SteamVR work with the game (which is usually the case for titles that offer VR intergration via SteamVR) Is the SteamVR API included in the EA Origin version of the game
![vr supported racing games vr supported racing games](https://hisgames.org/images/168/tinertia.jpg)
Is the Oculus API included in the EA Origin version of the game and the Steam version of the game Would you be able to look into having these things clarified, as the confusion isnt good. HTCVive was created to fuction directly through SteamVR natively. As HTC Vive is clearly stated, that is SteamVR as a platform yes?
![vr supported racing games vr supported racing games](https://media.indiedb.com/images/games/1/67/66131/logo.jpg)
I am seeing a lot of people wonder just what VR headsets will actually work with the game. I am hoping you can help to clarify these things for the VR users, as there is a lot of confusion currently about just what is and isnt supported. This is a copy and paste from a post I made over on the Codemasters forums when the game was annouced.